The team so far that is proposed so far for the animations stage is here as a Word Document:
Click here ——–> Visual support form
Ideas so far:
- If it is possible, making a unique visual style animation would make Gloriana more unique, visually we could design props or make a ‘Stain glass window filter’, as a medieval style, visual backdrop.
- With the detail in certain scenes, especially the naval battle, visual areas of interest might be worth to play about, with the support of sound files. This would take the form of Cannon fire, and impacts, pistol fire, and blazing fires
- Perhaps in the later stages we could look into interest storytelling effects used in other music much like the example in War of the Worlds, where the narrator’s character dives into a river, in an attempt to escape the Martians, we could do something similar, using the LFO effect to use, although it might be too much as that it will affect the music.